Today Softimage announced the imminent release of XSI v6.0. Yey!
Details on the features are at a pretty high level at the moment, so only cover the big stuff but there are loads of bits in there for everyone. Obviously, I have been using this release for a little while now, and am really excited to see it go out of the door soon.
As a little sneak peak, you may have seen the QuickShade rendering video on softimage.com, and noticed they change the shaderball model. In fact this is so easy to do, here is a picture of a (fun) shaderball test in the new Material Manager… now that’s what I call shaderballs!

(Sorry, but this particular shaderball isn’t included as standard, but I like it better than looking at Apples all day.)